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- on exitFrame
- repeat with n = 2 to 3
- puppetSprite(n, 1)
- end repeat
- go(the frame)
- end
-
- on mouseDown
- case the clickOn of
- 2:
- set the memberNum of sprite 2 to the number of member "menu.on"
- csound()
- updateStage()
- set the memberNum of sprite 2 to the number of member "menu.off"
- updateStage()
- go(1, "menu")
- 3:
- set the memberNum of sprite 3 to the number of member "qui.on"
- csound()
- updateStage()
- set the memberNum of sprite 3 to the number of member "qui.off"
- updateStage()
- quit()
- end case
- end
-